Walking Simulator 2: Still Walking

Over the past few months I’ve been using Processing as a platform for executing some of my chance-based landscape parameters, as sketched out here. I had a vision of an infinitely executing design using a bare minimum of inputs, that would somehow afford adventure despite that bareness. Where would it, should it, take place? Somewhere where nothing better is already happening.

It was more difficult than I would ever have thought to make those paths meander, even at right angles. Never mind the rest of it! The results I got are passed back through Illustrator for a little light sanding and staining.

(December 2019)