Walking Simulator II: Still Walking

Over the past few months I’ve been using Processing as a platform for executing some of my chance-based landscape parameters, as sketched out here. I have had a vision of an infinitely executing design using a bare minimum of inputs, that would somehow afford adventure despite that paucity. Where would it, should it, take place? Somewhere where nothing better is already happening.

It was more difficult than I would ever have thought to make those paths wind, even at right angles. Never mind the rest! The result is passed back through Illustrator for a little light sanding and staining.

(December 2019)