Fictitious Sports
For the better part of a year I have been preoccupied with the thought: if you were to design a game in the landscape, what kind of game should it be? And I mean “should” in a moral fashion, knowing that a game is not only a pastime, but, as the New Games movement recognized, an argument about how to be in and see the world.
I have the privilege of a job that allows me to enlist others to explore thoughts like that, so I asked the first-year graduate students to join me. Our site was the former Dorrian Commons, a little park that was recently converted to a parking lot to address the wholly fabricated lack of parking in downtown Columbus. Using some of the tools I have used with students before, we imagined changing the site to a new landscape that retained the maximum of asphalt and sub-base in new forms, while actually recharging stormwater instead of shunting it into an over-sized pipe.
The students then invented a new landscape game, working inside a comically long series of ethical guidelines I gave them (maximize the possibility for people of different sizes, ages, genders, incomes, and mobilities to play together; build play off landforms; minimize injury while involving physical exertion; minimize environmental disturbance; you get the idea). The result is somewhere between bocce, golf, and mancala. If we define a good idea in landscape as one workable IRL, I think this game is the best idea that has come out of any of my studios; and I would be happy in five years to see every pickleballer doing this instead on the nation’s similarly underutilized lots.
Finally, each student made their own purpose-built landscape to tile onto the site. What the site lost in coherence it gained in vibrancy – at least, I think so! For our final review, we were lucky to get first-rate reviewers in Kelley Lemon and Martin Hogue, who confirmed what I had already suspected – it is a fine group of designers and no doubt destined for good things.
Also! You may see slight changes and overall improvements to the site, courtesy of Gina Giampaolo, who also warded off impending doom on the back-end. Such features include: an index that does not stop at “F,” the ability to post lovely GIFs like the ones that graced the last entry, and a new typeface that is not hideously expensive to license. Thank you, Gina!